Kamis, 19 Mei 2016

Bloodseeker

Bloodseeker

Melee - Carry - Disabler - Jungler - Nuker - Initiator

Overview


18 + 1.70

24 + 3.00

23 + 2.40

29 - 35

290

3.36

Abilities

Bloodrage

Drives a unit into a bloodthirsty rage during which a unit deals, and takes, increased damage. Units affected by Bloodrage will be healed for a percentage of the max health of any units they kill. Units affected by Bloodrage when killed will heal a percentage of their max health to their killer.

Blood Rite

Bloodseeker baptizes an area in sacred blood. After 3 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.

Thirst

Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed and attack damage whenever an enemy hero's health falls below 75%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero.

Rupture

Causes an enemy unit's skin to rupture. If the unit moves, it takes a percentage of the distance traveled as damage. The damage is dealt through spell immunity. Upgradable by Aghanim's Scepter.

When the Bloodseeker hunts you, injuries become fatalities.

Beastmaster

Beastmaster

Melee - Initiator - Disabler - Durable - Nuker

Overview


16 + 1.90

18 + 1.60

23 + 2.20

41 - 45

310

4.52
  
Abilities
 

Wild Axes

Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once.

Call of the Wild: Hawk

Beastmaster calls forth a watchful Hawk to scout the battlefield. At level 3 and beyond, the hawk can become invisible after being still for 4 seconds.

Call of the Wild: Boar

Beastmaster calls a powerful Boar to stalk the battlefield, capable of spitting poison at enemies to slow their movement and attack speed.

Inner Beast

Untaps the inner fury of allies, passively increasing their attack speed.

Primal Roar

Beastmaster lets loose a deafening roar that stuns, and shoves open, a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed. Upgradable by Aghanim's Scepter.

The Beastmaster has learned to channel his primal instincts into an animalistic roar, causing devastation in the ranks of enemies.

Batrider

Batrider

Ranged - Initiator - Jungler - Disabler - Escape

Overview


24 + 2.50

15 + 1.50

23 + 2.40

14 - 18

290

2.1

Abilities

 

Sticky Napalm

Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. The extra damage is halved against creeps.

Flamebreak

Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, briefly stunning, and dealing damage over time to enemies in the area.

Firefly

Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider. While flying, Batrider gains unobstructed movement and vision.

Flaming Lasso

Lassoes an enemy and drags them in Batrider's wake. Victims cannot be dragged over impassable terrain. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso. Upgradable by Aghanim's Scepter.

Few dare to ask to ride on the bat, as Batrider gives them free of charge.

Sumber : http://www.dota2.com

Bane

Bane

Ranged - Support - Disabler - Nuker - Durable

Overview


22 + 2.10

22 + 2.10

22 + 2.10

33 - 39

310

4.08

Abilities

 

Enfeeble

Weakens an enemy unit, reducing its physical damage. Lasts 20 seconds.

Brain Sap

Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.

Nightmare

Puts the target enemy or friendly Hero to sleep and deals damage per second. Sleeping units are awakened when attacked, but the Nightmare passes to the attacking unit. The nightmared unit instantly wakes up if it takes damage.

Fiend's Grip

CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every second based on the unit's maximum mana. Upgradable by Aghanim's Scepter.

Nightmare End

Ends all ongoing Nightmares.